Creating Your Moonville Base

Creating Your Moonville Base

Disclaimer: At the time of reading this guide Moonville Farms will be in its alpha or pre-alpha stage and some of the features described here might not be live yet.


In this short guide, we’ll give you a quick explanation on how to create your first base. For starters, go find Moonville Farms on Myria, authenticate your Myria wallet then select a starting location for your base. The type of terrain in the different biomes might have some initial impact on resources but what you should really look out for is the trading fee.

Trading fees

Scattered across the world, you’ll find a number of independent cities that you can trade with. When choosing your starting location, try to be as close as possible to the nearest city. Being closer to a city means selling goods will be faster and your trading fees will be lower. The lower the fee, the better. A fee of 1 to 3 is good, anything higher will make sustaining your economy tougher. If you’re looking for a real challenge, get the highest possible fee (we don’t recommend this for new players).

Why is the fee important? In Moonville Farms, your goal is to generate resources and then sell them to nearby cities. That’s the way you generate points and earn rewards. Having a lower fee means you’ll be more efficient in all your trades by paying less and taking less time to complete.


Your starting base

Once you’ve selected a starting location, you’ll be asked to name your base. After you’ve decided on a name, you’re ready for the actual game.You’ll find that your base is a 16x16 plot of land and it’s not barren. Note that the following buildings will be found in your city by default:

  • Moonwell x1 - Generates Moondew
  • Botanist Hub x1 - A botanist drone that takes care of crops
  • Container of Things x1 - Holds different types of crops
  • Cargo Station x1 - Allows you to trade resources for (Myria) gold
  • Shards Composer x1 - Stores different fuel sources
  • Constructors x1 - A worker that constructs buildings
  • Metal Depot x1 - Stores different metals
  • Vault x1 - Stores foods and ingredients
  • Moonseed Barn x2 - Converts Moondew into Moon Seed

In addition, you’ll also find different obstacles around your base that you can remove for a fixed amount of Luns (Moonville gold). Aside from the structures, you also start with the following resources:

  • Moon Seed x20
  • Light Shards x40
  • Starsteel x10
  • A certain amount of Luns

In order to generate points in Moonville Farms, you’ll have to find the delicate balance between producing goods and paying your workers. Any building that uses workers (Botanist Hub, Forger Hub etc.) will cost you a fixed amount of Luns per minute.


Fuel costs

Light Shards are an important resource that serves as the fuel needed for transactions and you start with 40 of them. That means you can only sell a limited number of times before you run out of Light Shards. To sustain your base, it's essential to start producing your own Light Shards. What will you need?

  • Moondew Compressor - turns Moondew into Moondew Orbs
  • Solar Turbine or Generator - generates Power
  • Dark Extractor - produces Dark matter
  • Drone Hub - to harvest Dark Matter and Power
  • Dark Converter - turns Dark Matter into Light Matter, Light Shards and Star Shards
  • Storemore Hall - to store the Power and Moondew Orbs

To make all of the buildings above you’ll need Luns, Starsteel (and Moonsteel if you go for the Generator) and Transport Nodes (roads). Create a Starsteel Mine and start converting Moondew into Starsteel until you have enough of the metal. Access to a road (Transport Nodes or Highway Nodes) is required by some buildings in order for them to start operating.

There’s also another important factor to consider when placing your buildings - proximity. Depending on the type of building you’ll notice there are specific proximity effects and they can affect resource production time. Cluttering too many structures close together might be convenient in terms of space but you’ll notice that the speed of production will drastically decrease. Experiment with these effects to find the best building formation for the highest efficiency.

Once you have all the buildings above you can start making your own Light Shards, bringing you a step closer to a self-sufficient economy. With fuel out of the way, you can focus on creating more expensive resources and developing your base even further.

PS: A few tips to maximize profit:

  • Don’t build more workers than you actually need as they’ll cost you more Luns per minute
  • Make sure you have enough storage for all your resources. Gathered materials will be destroyed if there’s no storage room for them anywhere.
  • Sell excess resources that you don’t need to make Luns and support your economy. The more you trade, the more Trophies (leaderboard points) you’ll earn and improve your rank.